[KR] Oct. 16th Update Notes
[ Guild / mercenary]
- Guild skill registration convenience has been improved as follows.
- Improved to register guild skills with a right mouse click.
- Drag the registered skill icons to change the order.
- Skill registration is no longer possible if the cost of one-time use exceeds the maximum mana stone currently researched.
- The mercenary system has been improved as follows.
- Mercenaries no longer have party and raid formations on the battlefield of Silmael.
※ It is possible to belong to raids and parties, and it is possible to become party leader and raid leader through delegation. - We have added a feature that highlights the Employment Status tab to make it easier to see when a guild has a mercenary application.
- In the case of mercenaries, the guild chief can not be forcibly deported.
- Added a function to register the title of recruitment post when registering mercenary posts.
- In the case of hired mercenaries, the display has been improved to allow you to check the battlefields that the guilds have applied to in the Silma status board.
- Mercenaries no longer have party and raid formations on the battlefield of Silmael.
- Fixed a bug where mercenaries would be able to enter the battlefield of Silma, but the phrase “ No battlefield ” would appear under the remaining time.
- Fixed the issue where the Acquisition Notification Message was not displayed when acquiring ‘Silmael Bloodstone’ with ‘Guild Attendance’ and ‘Guilal Donation’.
[ Silmar Battlefield]
- Fixed the issue where the image of the center floor is displayed in a broken state in the scene of the entrance of Silmae battlefield ‘Fortress.’
- Fixed an issue that caused Raid UI not to display when joining Raid in the direction of Silma Battlefield ‘Guild Battle’.
- Fixed an issue where the rank information of the relevant bases was displayed abnormally when checking the ranking of the battlefield of Silmael.
- Fixed an issue where client shutdown would occur intermittently during the Silma battlefield guild battlefield.
[Reverse Ruin ]
- Fixed a bug where Reverse Ruins had a high level of force and intelligence reduced by debuffs at level 14 and below.
- Fixed an issue that caused the drop-in and acquisition sounds of Phantom Ether to be displayed abnormally in Reverse Ruin.
- Fixed an issue where certain Directives would not be displayed intermittently during the first stage of the Reverse Ruin Guide quest ‘[Guide] Reverse Ruin’.
- Fixed an issue that caused some monsters to disappear intermittently after ending the reverse-run process.
- Added a message when attempting to mount in an area where Astra cannot be mounted.
- Fixed the list to be updated in real time when Astra is acquired, disassembled, or destroyed while the Astra Spear is open.
[ Dungeon / Raid ]
- Fixed a bug where Antares’ Nightmare ‘Flood’s Bloodfield’ boss monster ‘Keumgang’ was not hit by certain attacks.
- Fixed an issue where the Antares Nightmare ‘The Bloodfield of the Blaze’ boss monster would not disappear intermittently upon death.
- Fixed an issue where the Antares Nightmare ‘Staining Blood Marquee’ boss monster would be in an abnormal state when replaced by another boss monster.
- Fixed an issue where the Aura would not disappear intermittently when the Sealed Stone was summoned during the Abyss Raid ‘Kaiser’.
- Fixed a bug where Abyss Raid ‘Kaisterer’ would not be removed intermittently when the buff ‘Lutheran’s Courage’ should be removed.
- Fixed a bug that caused some effects such as Arcana’s Ruin damage not to be applied to Abyss Raid Kaisther.
- Adjusted the scale-up and mini-map scales for reverse ruins that are excessively enlarged or reduced.
- Fixed a bug where Battle Masters would have the Elemental Bubbles appear as if they had an Elemental Bubble and entered the Reverse Ruin.
- When Demonic has an Identity Gauge and enters the Reverse Ruin, the Identity Gauge has been reset, but the active effect is abnormal.
- Fixed the ‘Slow’ debuff on the Dimension cube not being removed
- Fixed some unnatural skill motions for Raid Guardian Lumerus.
[ Battle ]
- Fixed a bug where the Demonic ‘Daemon Grab’ skill could not pull an intermittently hit target in front of him.
- Demonic ‘Spinning Dive’ The ‘Spinning Enhance’ and ‘Spinning Master’ Tripod Tool Tips have been renamed to ‘Leap Attack’.
- Fixed an issue that caused earthquakes to not occur when hitting the end of the range of Demonic ‘leaf blow’ skills.
- Demonic ‘Howling’ skill ‘damage amplification’ triport name has been changed to ‘Wrath of the rage’ and the following phenomenon has been corrected.
- Fixed a bug where party debuffs with the same effect would be removed if duplicates were applied while the opponent was debuffed.
- Destroyer Rework Effect The Gravity Force ‘Rushing Gravity’ debuff no longer applies when attacking with Chain skill.
- Infinite Refining effect The ‘Amplify Damage’ buff in the Wing of the Priesthood Wave is now updated on every hit
- Fixed Bart not being summoned based on mouse position when using Bard’s Harp.
- Fixed a bug in which the shield gauge was continuously output when using the Warlord ‘defense posture’.
[ Items ]
- Changed Procyon’s Blueprint Box to stack.
- Improved the maximum success rate that can be raised with additional materials when refining, to make it easier to recognize.
- Fixed a bug where the tooltip explaining the additional effects in the Resume Success window was over 3 lines and the scrollbar click area and the mouse scroll were not applied properly.
- Fixed an issue where items applied to equipment presets were dismounted and notification messages that weren’t appropriate for certain situations were displayed.
[ Quest ]
- We’ve made it easier to recognize the goals of the quest “ New Sea Masters ”.
- Fixed an issue where the number of referral lists would be less than 6 when the ‘Rescan List’ was executed in the weekly epona quest section 560-600.
[ Graphics ]
- Fixed an issue where some colors were broken when applying some color from the top 3rd glyph of ‘Normal Fixed’ while Martial Arts was being customized as a class.
- Fixed an issue where Warlords could instantly distort their avatar when they wore out of combat mode after wearing an avatar on a swimsuit.
- Fixed the issue where the skin color of the upper and lower bodies slightly differs when moving to a dark background and wearing a specific avatar.
- Fixed an issue where the navel’s graphics were displayed abnormally when the blade was attacking after wearing the Avatar ‘Magic Life Suit A’ top.
[ Other ]
- Fixed typos and awkward expressions in some texts and unified names.
- When using the pet function in a certain situation, the message that does not fit the situation is displayed.
- Fixed an issue where all sea vessels’ sea area resistance information was marked as’ vulnerable ‘in anchoring mode.
- Fixed a bug where the recommended item levels for ‘Island of False Desire’ in World Map and Milestones were different.
- When the raid leader designates a party leader in raid status, the raid leader and the party leader have a notification message.